– But fear not! This release announcement post will cover the gist of what this new release brings in text form, so prepare for the read of your lifetime! Of Post-ProcessingĪs covered in our feature highlight blog post from last May, 0.48.0 introduces support for post-processing shaders. Unfortunately, this time you will not be able to watch a release video by his majesty Atahualpa and his excellency johnnyhostile since they are both heavily occupied by real-life matters. So what does another fruitful year of diligent work bring us this time? The two biggest improvements in this new version of OpenMW are the long-awaited post-processing shader framework and an early version of a brand-new Lua scripting API! Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic.Īs usual, we’ve also solved numerous problems major and minor, particularly pertaining to the newly overhauled magic system and character animations.
The OpenMW team is proud to announce the release of version 0.48.0 of our open-source game engine! Grab it from our Downloads Page for all supported operating systems and Dwemer devices enjoy Morrowind’s 20 anniversary in style.